rifk7.com

captorie

Active Member
9 Mar 2016
206
97
28
Gibt es irgendwo eigentlich eine feature liste vom recode. Werde wie gesagt coppen sobald ich das Kleingeld übrig hab bzw ein slot frei ist. Bis jetzt nur gutes gehört.
Hier ist die Liste

aim_active | enables/disables normal aimbot
-aim_key [KEY] | press mouse 1 and mouse 2 to start binding aimbot key
-aim_smac [0 - 1] | turns on extra protection for on SMAC secured servers (like faceit serverside)
-aim_backtrack [0 - 1] | turns on legit backtracking
-aim_delay [0.0 - 1.0] | delay in seconds for finding a new target
-aim_lock [0 - 1] | aimbot sticks to target
-aim_scan [0 - 1] | scan for other hitbox if selected is not visible
-aim_flash [0 - 1] | aim while flashed
-aim_smoke [0 - 1] | aim through smoke
-all_fov [FOV] | general weapon field of view
-all_smooth [0 - 99] | general weapon aim smoothing
-all_bone [BONE] | main bone to aim for
-sniper_fov [FOV] | sniper field of view
-sniper_smooth [0 - 99] | sniper aim smoothing
-sniper_bone [BONE] | main bone to aim for

trigger_active | enables/disables triggerbot
-trigger_key [KEY] | press mouse 1 and mouse 2 to start binding triggerbot key
-trigger_spot [SPOT] | select spot which triggerbot will shoot
-trigger_delay [0 - 400] | randomized triggerbot delay
-trigger_weps [WEPS] | which weapons will use triggerbot

rcs_active | enables/disables standalone recoil control system
-rcs_strength_x [0.0 - 1.0] | x axis recoil compensation
-rcs_strength_y [0.0 - 1.0] | y axis recoil compensation
-rcs_no_punch [0 - 1] | when disabled, view doesnt get extra punch, like CS 1.6 (invisible to spectators)

esp_menu | opens/closes the ESP menu
-esp_radar [0 - 1] | enables radar
-esp_skeleton [0 - 1] | enables skeleton
-esp_weapon [0 -1] | draw enemy weapon
-esp_hitmarker [0 - 1] | draw hitmarkers
-esp_box [0 - 1] | draw ESP boxes
-esp_name [0 - 1] | draw names
-esp_world [0 - 1] | draw various world entities (e.g. grenades)
-esp_sounds [0 - 1] | draw footsteps
-esp_health [0 - 1] | draw health
-esp_glow [MODE] | modes to draw glow on entities
-esp_impacts [0 - 2] | bullet impacts 1 = only self 2 = self + enemies
-esp_bullettracer [0 - 2] | bullet tracers 1 = only self 2 = self + enemies
-esp_bloodpatch [0 - 1] | lots of BLOOD
-esp_enemyonly [0 - 1] | only draw ESP on enemies
-esp_spectators [0 - 1] | draw spectators that are currently watching you
-esp_direction [0 - 1] | draw directional arrows towards entities

materials_menu | opens materials menu
-mat_mode [MODE] | drawing mode of chams
-mat_nodraw [0 - 1] | do not draw player models
-mat_ignorez [0 - 1] | draw chams through walls (as far as ESP)
-mat_friendlies [0 - 1] | draw chams on friendlies
-mat_nohands [0 - 1] | HELP I DONT HAVE HANDS
-mat_weapons [0 - 1] | see through green weapons in own view
-mat_bt_ghost [0 - 1] | draws a ghost at last possible backtrack position (RAGEMODE)

misc_menu | opens miscellaneous menu
-recoil_xhair [0 - 1] | moves CSGO crosshair with recoil
-spread_xhair [0 - 1] | draws dots where bullets can potentially land
-misc_bhop [0 - 1] | jump like a bunny
-misc_noflash [0 - 1] | disables flash effect on self
-misc_nosmoke [0 - 1] | see through smokes
-auto_accept [0 - 1] | automatically accept a competitive/wingman match
-rank_reveal [0 - 1] | show all ranks in scoreboard

sounds_menu | opens sound menu
-s_killsounds [0 - 1] | enables kill sounds
-s_headshot [0 - 1] | enables headshot sounds
-s_hitsound [MODE] | set various hitsounds
-s_volume [0.0 - 1.0] | volume of custom sounds

hvh_menu | opens hvh menu
-max_misses [0 - 6] | max misses before aimbot will only backtrack/go for body shots
-alt_interp [0 - 1] | alternative interp mode (1 is recommended)
-alt_bt [0 - 1] | alternative backtracking mode (1 is recommended)
-bt_head_only [0 - 1] | only backtrack head hitbox (not body)
-fakelag_ticks [0 - 15] | choked ticks amount
-multi_point [0 - 2] | 1 = real multipoint, 2 = dynamic pointscale
-auto_scope [0 - 1] | automatically scope when target is found
-auto_stop [0 - 1] | automatically stop and counter strafe when target is found
-auto_crouch [0 - 1] | automatically crouch when target is found
-thirdperson [0 - 1] | enable thirdperson mode ( 'C' key to toggle )
-server_model [0 - 1] | draws a model representing your own hitboxes on server
-wide_view [0 - 50] | increases FOV
-save_fps [0 - 1] | increases performance at cost of aimbot results (RECOMMENDED OFF UNLESS YOU STRUGGLE TO HIT A STABLE FRAMERATE)
-aa_fake_rand [0 - 1] | fake anti aim will be completely random
-aa_arrows [0 - 2] | FAKE REAL LBY | 1 = 2D screen arrows | 2 = 3D world arrows
-aa_freestand [0 - 2] | 1 = aggressive freestand, 2 = normal freestand, 3 = normal freestand with extras
-aa_fs_break [0 - 1] | will break LBY while freestanding
-lby_delta [100-180] | angle delta between real and LBY
-shake_delta [0 - 45] | amount real angle with shake/jitter
-moving_lby [0 - 1] | attempts to break lby while moving
-fake_walk [0 - 1] | enables fakewalk (hold SHIFT key to fakewalk)
-speed [0 - 5] | fakewalk speed, set as high as possible

buy_bot | opens buy bot menu
-buy_weapon [GROUP] | select what main weapons should be bought
-buy_pistol [GROUP] | select what pistol should be bought
-buy_nades [0 - 1] | select if nades should be bought

weapon_config | open configuration for general weapons
pistol_config | open configuration for pistols
auto_config | open configuration for auto snipers
sniper_config | open configuration for AWP/scout
-baim [0 - 1] | force baim if target cannot be backtracked/resolved
-min_dmg [0 - 100] | minimum damage to shoot (if target health is lower, it will dynamically lower this as well)
-hitchance [0 - 100] | how high hit percentage must be before aimbot shoots

radio_active | enables web radio
s_volume [0.0 - 1.0] | sets volume of web radio
channel [CHANNEL] | set radio channel
 
Likes: HAM

FLiiX

Donator
21 Dec 2015
375
216
43
Aldebaran
Hier ist die Liste

aim_active | enables/disables normal aimbot
-aim_key [KEY] | press mouse 1 and mouse 2 to start binding aimbot key
-aim_smac [0 - 1] | turns on extra protection for on SMAC secured servers (like faceit serverside)
-aim_backtrack [0 - 1] | turns on legit backtracking
-aim_delay [0.0 - 1.0] | delay in seconds for finding a new target
-aim_lock [0 - 1] | aimbot sticks to target
-aim_scan [0 - 1] | scan for other hitbox if selected is not visible
-aim_flash [0 - 1] | aim while flashed
-aim_smoke [0 - 1] | aim through smoke
-all_fov [FOV] | general weapon field of view
-all_smooth [0 - 99] | general weapon aim smoothing
-all_bone [BONE] | main bone to aim for
-sniper_fov [FOV] | sniper field of view
-sniper_smooth [0 - 99] | sniper aim smoothing
-sniper_bone [BONE] | main bone to aim for

trigger_active | enables/disables triggerbot
-trigger_key [KEY] | press mouse 1 and mouse 2 to start binding triggerbot key
-trigger_spot [SPOT] | select spot which triggerbot will shoot
-trigger_delay [0 - 400] | randomized triggerbot delay
-trigger_weps [WEPS] | which weapons will use triggerbot

rcs_active | enables/disables standalone recoil control system
-rcs_strength_x [0.0 - 1.0] | x axis recoil compensation
-rcs_strength_y [0.0 - 1.0] | y axis recoil compensation
-rcs_no_punch [0 - 1] | when disabled, view doesnt get extra punch, like CS 1.6 (invisible to spectators)

esp_menu | opens/closes the ESP menu
-esp_radar [0 - 1] | enables radar
-esp_skeleton [0 - 1] | enables skeleton
-esp_weapon [0 -1] | draw enemy weapon
-esp_hitmarker [0 - 1] | draw hitmarkers
-esp_box [0 - 1] | draw ESP boxes
-esp_name [0 - 1] | draw names
-esp_world [0 - 1] | draw various world entities (e.g. grenades)
-esp_sounds [0 - 1] | draw footsteps
-esp_health [0 - 1] | draw health
-esp_glow [MODE] | modes to draw glow on entities
-esp_impacts [0 - 2] | bullet impacts 1 = only self 2 = self + enemies
-esp_bullettracer [0 - 2] | bullet tracers 1 = only self 2 = self + enemies
-esp_bloodpatch [0 - 1] | lots of BLOOD
-esp_enemyonly [0 - 1] | only draw ESP on enemies
-esp_spectators [0 - 1] | draw spectators that are currently watching you
-esp_direction [0 - 1] | draw directional arrows towards entities

materials_menu | opens materials menu
-mat_mode [MODE] | drawing mode of chams
-mat_nodraw [0 - 1] | do not draw player models
-mat_ignorez [0 - 1] | draw chams through walls (as far as ESP)
-mat_friendlies [0 - 1] | draw chams on friendlies
-mat_nohands [0 - 1] | HELP I DONT HAVE HANDS
-mat_weapons [0 - 1] | see through green weapons in own view
-mat_bt_ghost [0 - 1] | draws a ghost at last possible backtrack position (RAGEMODE)

misc_menu | opens miscellaneous menu
-recoil_xhair [0 - 1] | moves CSGO crosshair with recoil
-spread_xhair [0 - 1] | draws dots where bullets can potentially land
-misc_bhop [0 - 1] | jump like a bunny
-misc_noflash [0 - 1] | disables flash effect on self
-misc_nosmoke [0 - 1] | see through smokes
-auto_accept [0 - 1] | automatically accept a competitive/wingman match
-rank_reveal [0 - 1] | show all ranks in scoreboard

sounds_menu | opens sound menu
-s_killsounds [0 - 1] | enables kill sounds
-s_headshot [0 - 1] | enables headshot sounds
-s_hitsound [MODE] | set various hitsounds
-s_volume [0.0 - 1.0] | volume of custom sounds

hvh_menu | opens hvh menu
-max_misses [0 - 6] | max misses before aimbot will only backtrack/go for body shots
-alt_interp [0 - 1] | alternative interp mode (1 is recommended)
-alt_bt [0 - 1] | alternative backtracking mode (1 is recommended)
-bt_head_only [0 - 1] | only backtrack head hitbox (not body)
-fakelag_ticks [0 - 15] | choked ticks amount
-multi_point [0 - 2] | 1 = real multipoint, 2 = dynamic pointscale
-auto_scope [0 - 1] | automatically scope when target is found
-auto_stop [0 - 1] | automatically stop and counter strafe when target is found
-auto_crouch [0 - 1] | automatically crouch when target is found
-thirdperson [0 - 1] | enable thirdperson mode ( 'C' key to toggle )
-server_model [0 - 1] | draws a model representing your own hitboxes on server
-wide_view [0 - 50] | increases FOV
-save_fps [0 - 1] | increases performance at cost of aimbot results (RECOMMENDED OFF UNLESS YOU STRUGGLE TO HIT A STABLE FRAMERATE)
-aa_fake_rand [0 - 1] | fake anti aim will be completely random
-aa_arrows [0 - 2] | FAKE REAL LBY | 1 = 2D screen arrows | 2 = 3D world arrows
-aa_freestand [0 - 2] | 1 = aggressive freestand, 2 = normal freestand, 3 = normal freestand with extras
-aa_fs_break [0 - 1] | will break LBY while freestanding
-lby_delta [100-180] | angle delta between real and LBY
-shake_delta [0 - 45] | amount real angle with shake/jitter
-moving_lby [0 - 1] | attempts to break lby while moving
-fake_walk [0 - 1] | enables fakewalk (hold SHIFT key to fakewalk)
-speed [0 - 5] | fakewalk speed, set as high as possible

buy_bot | opens buy bot menu
-buy_weapon [GROUP] | select what main weapons should be bought
-buy_pistol [GROUP] | select what pistol should be bought
-buy_nades [0 - 1] | select if nades should be bought

weapon_config | open configuration for general weapons
pistol_config | open configuration for pistols
auto_config | open configuration for auto snipers
sniper_config | open configuration for AWP/scout
-baim [0 - 1] | force baim if target cannot be backtracked/resolved
-min_dmg [0 - 100] | minimum damage to shoot (if target health is lower, it will dynamically lower this as well)
-hitchance [0 - 100] | how high hit percentage must be before aimbot shoots

radio_active | enables web radio
s_volume [0.0 - 1.0] | sets volume of web radio
channel [CHANNEL] | set radio channel
dazu muss aber gesagt sein, dass die liste längst nicht mehr aktuell ist.
kommen mehrmals die woche updates mit teilweise neuen features raus.